If the economy wasn't so unforgiving to CTs, they wouldn't be saving and letting bomb timers just run out. When this happens EVERY ROUND in 15 round T side, you're adding 15 minutes per half.Īnd there's also the way teams save. So many teams wait to execute on a bombsite until the last 30 seconds of the round. If the problem is the length of matches, something to consider is the current meta. I just don't see the merit in sticking with MR15, if we fix the economy, so pistols matter less. MR12 is still completely fine in terms of having enough rounds, and doesn't cause these situations, where a single BO3 will take 5 fucking hours lmao.Īnd ah yes, of course, average HLTV user is smarter than senior VP of product MR12 has issues, but fixing those issues is relatively easy. Zero valorant pros and former cs pros are complaining about MR12 in valo, because it works.ĬS pros, analysts, viewers and commentators all see the issues of MR15, and want to discuss changing BACK to mr12, which we used to have. You're literally asking for delays." that was never my fucking point? TO's will not be reducing amount of tournaments, why would they, they don't have to work together to plan these things, and these large tournaments will be held anyway, so there will always be these days with so many BO3's. "You want better viewer experience? Stop trying to play 6 bo3's per day then. More time to fix shit? Not really, you'll just have probably an extra prac match or 2 since games will be faster. You're literally asking for delays.Īlso Hundens point is kinda flawed. You want better viewer experience? Stop trying to play 6 bo3's per day then. They are very strict about these things and only change it to their own accord and they will not care about improving "viewer experience" that they would have to rework the economy and TO'S follow Valve's rulings. Thank god that Valve will not switch to Mr12. Nothing about improving the game, it doesn't improve the game what so ever. "Are there any real arguments against making csgo mr12 with the current economy" WTF LMAO he thinks current economy would fit good in mr12, this is what happens when some random admin that help host an event for a game has no clue about the game and talks about it.Īlso, as I said this started being talked about to "Benefit the viewers". Keep on making good suggestions Jacob and don't mind the mindless drones who only know how to copy+paste without thinking because they think they are being edgy and cool.Īpart from Rejin saying game won't take 5 hours (very exaggerated 5 hours lmao very rare occasions if all maps have overtime), None of them expressed any "dissatisfaction" about Mr15.Īlso this theflyingdj guy has actually 0 iq, 30 rounds per map takes way too long to keep viewers engaged, at least the part of us who don't see CS as our life anymore but enjoy watching it every now and again. Which would be a bi-product of the TO's able to easier stick to schedule and set a reasonable schedule, I'm all for it. If it makes it easier for TO's to schedule reasonably, with less flex-time in matches (which would be the case with 6 rounds less per map), while at the same time making it easier to fit a good schedule for the players aswell. I remember tournaments with mr12 back in 1.5 and 1.6 when I played actively, a close series would still take a while and it definitely took energy from oneself. Shorten it to mr12 makes sense from a lot of perspectives. But with the new economy? Almost all rounds are gun rounds anyway. It wasn't fair back in the days, because it made it virtually impossible to mount a comeback in a half once you lost the economy battle. MR12 would be fantastic with the "new" economy system. I've dedicated my entire life since I was 13 years old to Counter Strike, I plan on doing the same the following 13 years. I want the best for CS:GO, I want the game to grow and to suggest anything else is likewise a waste of my time. Maybe WE haven't found a way to communicate and educate said Joe enough, but my god. The severe LACK of understanding of how the circuit, and how the economical aspect of running a tournament / team works to the average Joe on HLTV is honestly crazy. To even compare it with football, or any other sport, with out taking in our current state of the scene in context is waste of your own, mine, and everyone else's time. Orgs perspective (how do we make CS:GO more appealing to the non hardcores like us?) TO's perspective (scheduling, selling broadcast rights, etc etc) Things to consider, before you circle jerk FUCK MR12 BLA BLA BLA. To suggest this has anything to do with Valorant is even below the already outrageous low IQ in here. Feel free to chime in with valid suggestions as to how we can better our game.
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